Author Archives: Conor O'Driscoll

About Conor O'Driscoll

Conor O'Driscoll is a designer and writer, who writes for AppStorm.net. He also enjoys writing about himself in the third person.
  1. One Minute With… Kyle Wayne Benson

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    Unvarnished Truth - Kyle Wayne Benson Interview

    Hi Kyle, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    No problem, Conor. I’m a Utah native, currently on a tour of the US of A with my wife and dog in a partially-restored ’66 Airstream. For the next few months we’re in Portland where I’m interning with Thomas Jockin so that I can learn more about type design.

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    Flash animation, when I was a teen. It was the gateway drug. And, honestly, what I do now doesn’t feel all that different. Except maybe that Adobe Illustrator crashes a lot more than Macromedia Flash ever did; and I know a few more curse words than I did then.

    It seems like a career is constantly being defined (you can ask my parents, they ask for the definition of mine all the time). But, most recently, I became stressed out by my rate and font pricing. I’m happy to report that it’s no longer a worry of mine. I came to the conclusion that doing quality work for quality clients made me just as happy as doing quality work for high-paying clients. Sure, I’ve gotta buy food and all, but after my bottom line is taken care of, the rest is just nonsense that runs the risk of getting your ideals all mixed up.

    Kyle Wayne Benson Interview

    Photo by Trevor Christensen

    If you could change one thing about your career to date, what would it be?

    I would have taken more time to be humble and learn from some of the artists around me. My pal Andrew Beck has been a great example of always looking for new ways to approach a project. He hasn’t lost that feeling of wonderment and that desire to learn. It really shows in his work.

    Several of your commercial typefaces have initially grown from client work, whilst others you simply created of your own volition – How do the two processes differ? What new challenges do each bring?

    Honestly, the process isn’t all that different. They both stem the desire to attain a certain style. If the tool needed to execute that style doesn’t exist, I’ll take the time to build it. Some projects are one-of-a-kind and end with just a hand-lettered logotype. But some I can’t put down until the entire alphabet is sketched out. It’s become a major problem for me.

    Every project brings a new challenge, but I’m naturally challenged by having good taste. In the last year I’ve made some twenty odd font families but only released a handful. My inclination is to put them up for sale and let the sales speak for themselves. That’s when I remember the prime directive: to make the world a more beautiful place. Some of my fonts don’t sell well, but I know that they’re good tools because I use them with clients very often. Truly good design doesn’t measure itself on the rubric that economic growth does.

    Tide's In - Kyle Wayne Benson Interview

    In an industry where work can fluctuate so greatly, do you think it’s important for freelance designers to have a source of passive income (like your typefaces) or is it for you simply a hobby, more than an important income source?

    Passive income isn’t as passive as it sounds. It dominates more and more of my time and takes away from the problem-solving design that got me into all this in the first place. And kind of like I said before, It’s hard for me to find inspiration without steady client work.

    I think passive income is important, because I think it’s important to spend some time working for yourself. Being your own client is a valuable lesson that all designers should take the time to experience.

    Farmer's Co-Op - Kyle Wayne Benson Interview

    Where do you see yourself, and your career, in, say, 5 years?

    It’s hard to do anything but digital work when your space is limited to a truck and a 23′ trailer. I’d love to open up a shop where I can be a bit more expressive with my work. I’d also love to take all of my design friends and open a trade school that teaches graphic design, printmaking, and type drawing. I’d consider myself very fortunate to see that come about in just five years, so let’s call that the life goal.

    Clayton - Kyle Wayne Benson Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Sheesh. This changes so often. If you’d asked a week ago, I would have said Doyald Young, but lately it has been Dan Christofferson. I went to one of his shows recently, and I can’t stop thinking about his work. He has truly mastered the fine line between illustration and graphic art. I wish I could be as illustratively expressive as he is. Not to mention, his work puts the meaning and message first and doesn’t sacrifice aesthetics along the way. Oh, and he’s just about the nicest guy in the Salt Lake Valley.

    How would you define success? Do you think you’ve found it yet?

    I really do believe that success is being able to decide where, when, and how you attain your livelihood. When you have attained that level of control, you have become a success. Half the reason my wife and I chose to live in the Airstream was to gain more control over our lives. I’ve spent too much of my life counting on others to let me know when I was or wasn’t successful. It wasn’t until I started doing what I loved and forgetting about the potential risks that I found the feeling of success I had longed for.

    Millie - Kyle Wayne Benson Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Put everything else aside, and start studying bezier curves. Ten years in and I’m still mystified by their magic.

    Thanks Kyle!

    I’m really grateful to Kyle for spending a few minutes with One Minute With. Hopefully you found his responses as interesting as I did!
    Check out Kyle’s site, and follow him on Dribbble and Twitter!

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  2. One Minute With… Gerren Lamson

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    Prova - Gerren Lamson Interview

    Hi Gerren, thanks for taking time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Hi, Conor. Thanks for having me on One Minute With. I grew up in South Louisiana, and spent a lot of my youth investigating the world through creative activities. I enjoyed drawing (especially star wars, nature scenes, and the names of my friends), creating board games, cooking, playing piano, painting, and much more. I don’t think there were many times when I wasn’t exploring a creative project out of curiosity and the desire to express something visually or audibly — which is still pretty much the same way I operate today. I grew up with parents who encouraged my artistic and musical curiosities, so that was a huge influence on my development.

    I’ve been in the field of design for over 8 years now, and my journey during and after college led me through a variety of stops along the way, such as a technology consulting firm, a boutique graphic design firm, an interactive agency, a national advertising firm, among others. I’ve been fortunate to practice within different disciplines of design (i.e. identity, print, web, environmental, signage, etc.), which has resulted in strong integrated design thinking. I would encourage young designers to broaden the type of design projects they take on as it certainly shaped me into a designer with a larger skill set and broader perspective.

    Currently, I’ve been leading the design build as Chief Creative Officer for Creative Market over the last year. Creative Market is an online marketplace where independent creators buy and sell digital design content. For the longest time I’ve wanted to build something meaningful and sustainable for my peers, and Creative Market has afforded me that opportunity.

    It has been really interesting working on a platform that intersects digital commerce, creative user-generated content, and the larger design community. In terms of design, Creative Market has been a challenging but rewarding interactive platform to build with lots of unique problems to solve. For instance, releasing new social activity features (such as the ‘Like’, ‘Recommended’, ‘Following’, and ‘Collections’) impacts how users access the marketplace through our Adobe Extension and future apps. Or, integrating our custom recommendation engine requires larger user experience design considerations such as how it impacts user contexts in signed-out or logged-in states, recommending products in different parts of the experience, and influences all email notifications. I’ve learned a lot from designing and releasing various features into the initial foundation that we built, which launched in October of 2012. Also, I work with a great team, which is equally important when tackling a platform of this magnitude.

    To summarize my work, I can only describe it as a collection of points on a linear journey — each capitalizing off the education from the previous. I make an effort on every project to start with the user context, intended experience and most importantly, the ‘why’ question. Most of my client work utilizes the design vocabulary of the brand or identity I’m working on; however, I’ve increasingly enjoyed making visuals by hand over the last few years and have found ways to work that in — especially on my personal projects. I’ve worked for national brands and small local clients. I regularly create side projects that I find afford me the freedom to fail, play and experiment without any attachment to business. I think that’s been the most important choice I’ve made over the years: doing some work on the side for yourself just for the love of the craft. (See also: diversity is the spice of design.)

    Gerren Lamson Interview

    Walk us through a typical day in the life of Gerren Lamson.

    My day usually starts with a strong cup of coffee (or two), and a few quiet moments before I get going. Since I work remotely, I fire up HipChat to start conversation with my coworkers about the latest tasks we’re working on. Depending on the week, I split my time between working on comps of a new design feature, providing feedback on Asana and/or Skype, and shaping scope of upcoming projects (among a dozen other things). I also try to make time each week to read up on what’s happening in the design, tech and start-up industries online, and to see what my peers have been working on.

    Honestly, it’s hard to say what will happen in a typical day as working for a start-up puts me all over the map. Some weeks produce ‘fires’ that need to be put out, and others provide unforeseen opportunities to partner with related brands to promote Creative Market. It’s a bit of a roller-coaster ride. Oh, and everyone on the team (there are currently 11 of us) wears multiple hats. I think my favorite is the oversized sombrero of strategy.

    Also, I’m fortunate to work from home alongside my wife Morgana — a freelance designer and illustrator. It’s really nice and convenient to be able to share lunch or go on a walk at a moment’s notice. My typical weekend day may include a bit of illustration or screen printing for our joint project — Satchel & Sage. And every once in a while, I’m making something to sell on my Creative Market shop.

    How did you get into design?

    My love for drawing and artistic projects as a kid were probably what ultimately led me into design. Looking back, I can see how I was learning what design was in it’s basic forms through creative play. When I applied for college, I stumbled into choosing design as my degree because all the other visual art degrees scared the crap out of me when I thought about trying to make a living. I didn’t know what design was, but I knew that I didn’t want to be a ‘starving artist’ (the internet of today wasn’t around then to make it easier to make a living off a fine art career). Design sounded like the intersection of business and art to my 21 year old self, so I went for it.

    However, I didn’t focus on my studies very well. I was too busy writing mediocre electronic music, and it took me a long time to finish my bachelor’s degree. My collegiate design coursework had a heavy focus in logo design, typography, identity packages, and poster design. I only took 1 web course, which taught me how to design a web page using tables and iFrames. I took a lot of printmaking classes, and almost got a double-major because of it. I really enjoyed the laborious process of each printing style, and learned intaglio, screen printing, lithography, woodcut, among others. That strong interest in printmaking still informs a lot of my design work today. When I got out of school, my first job was at a tech consulting firm creating small business websites, so you can imagine the leap I had to take in terms of skill development from my traditional education. I truly just fell into web design, and I’ve been loving it ever since.

    SBX Shirt - Gerren Lamson Interview

    How do you approach a new project? What’s your creative process like?

    My creative process varies depending on the medium. For work projects, I prefer an approach where the process builds on initial planning, strategy, research and analytics, but then allows for moments of restrictive creative brainstorming. Those restrictions, I find, produce smarter design concepts that keep the big picture in perspective. And by big picture, I’m referring to the contextual user experience as it aligns with the business goals of the brand. That can be lost pretty quickly when you dive into visual details, where one of the addictive parts of design occurs.

    For my play projects, it’s a messy free-for-all. As Austin Kleon describes in this video, I may be one of the ‘chain smoking’ creative types when it comes to always having another personal project in the queue as I’m finishing the last one. With these, the process is the product, which may be an indication that documenting (time-lapse?) the approach used in each unique project is beneficial to share alongside the final result.

    For web design, I think there has been continual discussion about moving away from a linear approach (e.g. waterfall model), and benefiting from using an iterative, multi-team approach for large web projects. I think that this post by Trent Walton sums up this new direction that we should be investing and writing about more, and putting into practice.

    Tasty Trailers - Gerren Lamson Interview

    You’ve created some awesome resources which you sell on your site, and also write the odd tutorial on Method & Craft. How important is it to get yourself involved in the design community, do you feel?

    I think it’s extremely important for designers to get involved by supporting and challenging the design community, because we’re all in this together. It’s equally important to find meaningful ways to give back to your peers (and in other industries too). I originally created my design resources as selfish tools to use in my own projects, but it wasn’t until later on that I found selling them helped me be more active in the community. And, eventually they created the opportunity for me to give back to my peers by working on Creative Market. With Method & Craft, I was fortunate to be around Phil when he was launching the site and he asked me to contribute. He’s a good dude. I see big things in store for M&C in the future, and everyone should try to participate with it.

    The older I get, the more I want to share my experiences to those who are coming up next in design. That will probably reveal itself as a bit more writing, speaking, tutorials, and resources. We’ll see!

    I've got a new home on the web - Gerren Lamson Interview

    Your style is wonderfully handcrafted, with something of a vintage Midwestern slant. Where do you get inspiration?

    Interesting. I’ve never heard of vintage Midwestern so I just now went to look it up! I’ll be honest, I do my best to learn many styles, as I don’t think style is the first thing that a designer should have in mind. However, in my personal work, I keep coming back to wanting to make something with my hands (the default tool) as a way to temporarily relieve myself from using the computer as a primary design tool. It’s produced interesting results, so I’ve played into that over the last few years and pushed it a few different ways.

    I get inspired from traveling, spending time in nature, and digging through historic design trends. I’m fond of the French Art Deco movement (especially the typography), the illustrated posters of Henri de Toulouse-Lautrec, paintings of the Impressionist Period, the illustration style of Charley Harper, to name a few. Also, any piece of art made by hand with superb attention to detail imbued with concept always wins me over.

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    If I had to swap, I would choose someone who isn’t a designer or illustrator, just for the sake of diversity. Someone like Galileo — who had a fascinating way of coming up with inventions to get at the root of how the world works. After I saw the museum dedicated to his work in Florence, I was blown away. If I had to pick a designer, I’d go for Herb Lubalin for his typographic creativity or Saul Bass for his conceptual sequences in film. If I had to pick an illustrator, I’d go for Charley Harper for his ability to interpret flora and fauna through geometric structure or Ralph McQuarrie for his brilliant visualizations of the Star Wars universe as the first film was being made. McQuarrie sounds like the most fun, so I’ll say that he is my final answer.

    The Bluegrass Situation - Gerren Lamson Interview

    What design tools could you not live without?

    As far as physical tools, I can’t be without my Wacom Intuos tablet. It’s changed the way I work over the last few years, and it’s so much more natural than a mouse. I also carry a Moleskine notebook and Micron 05 pens around with me most of the time. All other tools seem to shift with the times, with the exception of Illustrator, which I’m so fond of as I’ve learned many shortcuts and specific methods of production.

    I would also add that I don’t think I could work these days without my previous design experiences or my trusted group of peers, which are almost more important to me than the physical tools.

    And finally, what tips would you give to anybody who is looking to get started in design?

    Sure! Here are a few bits of advice that might benefit folks who are just starting out:

    1. Be nice to everyone. To the extent that I think it’s a pre-requisite for making good work, because what you make takes on your attitude and perspective. Since we’re all in this together, a little kindness goes a long way to building the sort of community that I think we all want to be a part of.

    2. Start personal projects that force you to experiment with new skills and design thinking. Make things people want and share the process (and final product). Let yourself ‘fail’ to some extent with these projects, as you’ll get the best education from the time invested in them.

    3. In digital, explore the contextual user experience (UX) before designing any user interface (UI) elements. It’s too easy to go down a black hole of endlessly tweaking interface visuals until they look beautiful, but you can miss the purpose and intention of your digital product in doing so.

    4. Start (and keep up) a blog that tracks the evolution of your design thinking and demarcates when you finish projects. Don’t stop posting to it. Over time you’ll see the journey that has shaped how you work and think, which is extremely valuable.

    5. The internet is full of resources for DIY education. Set a schedule for yourself to learn a new skill or approach on a monthly basis, and stick to it.

    6. Don’t over focus on design. Go out and see the world, read often, and make friends that you can trust to support you. Design is not the only thing in life.

    Thanks Gerren!

    Thanks a million to Gerren for sharing his thoughts! I really enjoyed talking to him, and found his answers really interesting!

    Why not check out Gerren’s site, and follow him on Dribbble and Twitter?

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  3. One Minute With… Dai Foldes

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    Aoki Noodle House - Dai Foldes Interview

    Hi Dai, thanks so much for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Thanks for approaching me. I make lettering and type from written letter-forms. I do some sign writing as well, of a very unrefined nature. I decided this is what I want to do halfway through my senior year of a painting degree at the Maryland Institute College of Art in Baltimore, where I happily continue to live (I’m 23 now).

    Yeah, I’m curious about that – I mean, especially in the US, a university education isn’t cheap. Did you feel that you had wasted that degree, or did the skills you picked up from painting carry over to an extent?

    God, getting right to the tough questions… I went to art school for some badly wrong reasons. Only at the very end did I discover the night-and-day difference between a craft in which you have to force yourself to grudgingly throw out something you know isn’t working and one in which you do it without hesitation. I count my blessings: I acquired some phenomenal mentors and friends who continue to guide me when I ask for help. I can wield a brush and pen in ways that distinguish me from many designers. I think I’m only beginning to translate my tastes in painting into flat design so we’ll see where that leads.

    Dai Foldes Interview

    Going right back to the start, how did you get into design, art, and, well, creative pursuits in general? Was there a defining point in your career, and if so, how did it shape you as a designer?

    I drew and painted throughout high school. I was no better at it than I was at math or science but a lot of people in my school were good at math and science and we all learned the same things and got the same high grades. Art, I felt, was the better opportunity to get a head start on a career. You put in extra work, your results were more impressive.

    At MICA though, I saw how often bullshit is substituted for craftsmanship (and for criticism) in the professional art world. Too stubborn to drop out, I pleaded my way into the brilliant teacher Ellen Lupton’s Design I class, where I could never settle on fonts for wordmarks so I would draw them myself. People told me that’s a thing you can do. Again, I pleaded my way into the Type and Lettering class with House Industries’ Ken Barber and Ben Kiel. That was it. Watching Ken draw letters was like seeing god. Ben nitpicked the tiniest details. Scientific, historic rules and sexy technique? I wanted this for myself.

    If you could change one thing about your career to date, what would it be?

    I’m making up this “career” as I go along so I really have no excuse for being wistful. I decided I should know more about Open Type functionality so I’ve made it a big part of the script font I’m working on right now.

    Cylburn - Dai Foldes Interview

    So I guess a lot of people will know you from Pigeon and Cylburn, two lovely fonts that are decidedly different from each other – How does the creation process of serif and script fonts differ? What new challenges did each bring, and which process did you personally prefer?

    To be honest, I started with a serif because it was my first typeface. It was quite enough, learning about spacing, color, harmony, and the software without reckoning with the logistics of a script.

    What Pigeon and Cylburn have in common is that they are both derived from writing. That is, the execution of letter-forms in one pass of a tool as opposed to the built-up drawing of lettering. I think it’s easier to treat non-script forms as a canvas for the quirks and gestures of handwriting because the basic forms to which we are accustomed are already so abstracted from their handwritten origins. Most scripts, however, depend on shockingly unyielding formulas which, to my mind, are difficult to take liberties with and get back something good. I’m not sure why that challenge appeals to me so strongly. The calligraphic work I love most doesn’t presume to break the rules. It’s instinctively conscious of them while appearing rakish and facile. That’s the kind of mastery I want in all my work, eventually.

    Chimera - Dai Foldes Interview

    And outside of other graphic design, what inspires – or at least influences – your work, do you think?

    I tend to develop extremely strong, almost codified opinions on matters of taste as soon as I begin learning about them. I have a clear idea of the perfect motorcycle but I don’t build motorcycles so that’s not really fair. I do cook a lot (in lieu of rent at the office where I co-work, in fact) and I aspire to cook like a grandma rather than a Food Network chef. Be economical, rely on experience and love rather than fancy ingredients or weird fusions, never apologize. Something else: I took up Lindy Hop last summer and by fall I knew exactly how I wanted to look on the floor. Aside from the qualities everyone wants like nonchalance and the ability to play with expectations of rhythm (I think Bram de Does spoke about the “swing” in Trinité – one of my favorites), I want to be all about making my partner (read: users and clients) look good instead of showing off.

    I don’t think that these things and my work really inform each other so much as they are simply driven by the same overarching personal values but that’s the best I can do.

    Pigeon - Dai Foldes Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Someone funny. Michael Palin during the days of Flying Circus. I keep a journal of comedy sketches I wish I could produce.

    How would you define success? Do you think you’ve found it yet?

    Based on your interviews with people I consider far more successful than I am, success is illusory. That said, I’d like to support myself primarily on self-initiated projects rather than client work.

    Bouffon - Dai Foldes Interview

    And finally, what tips would you give to anybody looking to get started in design?

    This is a video of Ira Glass advising beginners in creative fields. His observations have remained powerfully important to me since I first heard them a few years ago.

    Thanks Dai!

    Thanks a million to Dai for sharing his thoughts! I really enjoyed talking to him, and found his answers really interesting!
    Why not check out Dai’s site, and follow him on Dribbble and Twitter?

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  4. One Minute With… John Choura

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    Ideas - John Choura Interview

    Hi John, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Hi to you, thanks for having me. I’m a 23 year old designer and illustrator. I live in Sunset Beach, CA with my awesome wife Alex, and our little cat. I work at Biola University Communications and Marketing, in the design studio. My wife is also a designer, and we recently celebrated our first year of marriage. Oh, and we’re addicted to the TV show Breaking Bad.

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    As a kid in school I had a short attention span, so I’d tucker down in my notebooks and draw whatever was on my mind. Drawing and making things always made me happier than anything else. Jumping forward to high school, I started playing around with pirated version of Photoshop, and started pushing pixels. I was fortunate enough to make websites, and other random stuff for friends and family with it. It was fun, but I didn’t even know I could do this for a living. It’s interesting, I hear a lot of designers with that same experience, that they didn’t fully know who or what a “designer” was until… one day it clicked. College was one of those first clicks (or defining moments), but those life-changing moments tend to continue to happen, I’m sure you know how things go.

    John Choura Interview

    If you could change one thing about your career to date, what would it be?

    I wouldn’t change a thing. I am happy to have made a lot of good friends, and have had mentors that helped me get to where I am now. I’m still pretty young, and still have a ton to learn; I always try to keep that in mind. Plus, there’s no point to live in regret, just onward and upward.

    So, you studied Graphic Design at Biola University, where you now work. In an industry which changes at such a fast rate, do you feel a formal education in design is still relevant?

    There is this ongoing debate, that I’m sure you’re aware of, and it’s comprised of formally educated designers and self-taught designers essentially duking it out, as to who’s the most superior breed. It’s only my personal experience, but in my life/career, having a fine arts degree has been a countless blessing. Classes like art history, drawing/figure studies, darkroom photography etc. all helped to bolster the work I was doing in my design classes, and I still reap the benefits.

    Stay Gold - John Choura Interview

    How would you define the work you do? I mean, you do branding, illustration, print work – Do you see yourself as more of one of those than the others? And do you think designers should narrow themselves into one field/medium or be a jack-of-all-trades?

    Massimo Vignelli talks about this profane visual disease that is around us, and how design is the cure to the disease. So whether it’s branding, illustration, or the rest, I’m aiming to be a visual problem solver. Yeah, it sometimes can feel like I’m putting on different proverbial hats, depending on what I’m working on that moment. That back-and-forth has the potential to get confusing, but it all aligns when I think about it all as the means for solving a design problem.

    Designers can seem like jacks-of-all-trades, it appears that way because design is so much larger than its mediums. It is a balance, and I believe that we shouldn’t spread ourselves too thin, but it takes time to learn that boundary.

    Workspace - John Choura Interview

    I couldn’t help but admire your desk, which you created yourself – Do you think creative pursuits like these, outside of what we define as “design” enhance you as a designer in any way, or are they just an entirely unrelated hobby?

    Thank you sir, I appreciate it. Yeah, working with wood is special, it’s near and dear to me. Long before I knew what design was, I used to make skateboard ramps, among other things, with my dad. I can remember then, having to think through and calculate each decision, to produce the perfect ramp. Knowing what I know now, I treated the desk similarly to how I would design for a layout. I’m no master craftsman, but I keep finding excuses to make things, mostly because I want to get better at it (this is the second desk I’ve made for my home… I think of it as a “Mark II” kind of a thing). The hands-on nature of the whole process is very informative, and is loaded with design lessons.

    Seven Icons - John Choura Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    I’ll answer as an extension of the last question; I’d love to be some old carpenter dude. To be able to work day-in and day-out in a woodshop, with all the best equipment, would be a dream. It makes me feel happy inside just thinking about it.

    How would you define success? Do you think you’ve found it yet?

    In all things, success is defined by a person who has balance, this is someone who has a practical understanding of many things through and through, by way of experience. It’s a bit like the philosophical idea of virtue, where at the center of the scale is virtue, and at the opposite ends is vice; so to be virtuous means to be balanced. Gaining balance is the tough part, but if I can be the kind of person/teammate/client who is willing to learn from my vices, I’ll hopefully find it.

    Telescope - John Choura Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Have self-initiated projects, they’ll keep you on your toes. Don’t be intimidated to contact people you don’t know. Make good friends, and keep them. The client is always right, sometimes. Make mistakes, and learn from them. Lastly, love what you do.

    Thanks John!

    Many thanks to John for sharing his thoughts with OMW. I had a lot of fun talking to him, and I hope you enjoy the interview as much I do!

    Why not check out John’s site, and follow him on Dribbble and Twitter?

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  5. One Minute With… Marie Bergeron

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    Lord of the Rings - Marie Bergeron Interview

    Hi Marie, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Well thank you for having me, glad to be part of it!

    I officially started my career a few months ago, as a freelance illustrator (mostly) & designer. I’m based in Montreal, but most of my clients are located in the States. For a Frenchie, it is most satisfying – We get the chance to grow our community outside of here in Quebec and even if the internet plays a huge part in this maybe-success, it’s still a big step for someone like me.

    I work digitally 100% of the time. I love to explore new tools though, which is why I think I produce different styles over and over again in my illustrations. And I usually focus on the mood, which is why experimenting will let me capture the feel I want to have in the drawing – Sometimes it’ll look like closer to painting, but other times it’ll look very digital. To be honest, I’m currently trying to make some space in my office to start traditional art, but this will take time… Got to be patient!

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    As far back as I remember, one thing I knew was that I was a serious fan of visual art in general. I studied cinema, publicity and communication for 5 years, but I didn’t think it was enough – I wanted to go to the very base of visual art: Creating it. So, one day I was flipping through the pages of a never-ending list of career and university programs. My finger stopped at Graphic Design but it actually took me 2 years before I was able to enter the program: I had nothing to show at that time.

    I studied at the Centre de Design in Montreal. It was, and still is, a great school, with over 600 people applying each year and only a few getting in. I had no idea where I was going, but I felt it was what I needed. Having a Bachelor’s degree in graphic design completely changed everything: I don’t regret one bit of the program. I learned so much and I think those years gave me inspiration and a strong base.

    Meanwhile, I was drawing on the side, trying a few things in my spare time. I had a few contracts here and there for some small firms, which slowly but surely helped me build up some confidence in this business. With time, I discovered more about the design field, like how I suck at typography (I have mad respect for those who don’t) but completely fell in love with the illustration world. I still work on branding (which I enjoy a lot too) but illustration is taking up more and more space. I’m not complaining of course – I hope it grows even bigger. It’s not the end, but only the beginning.

    I’ve got to say that everything exploded when I created my final Bachelor’s project. I chose to create a book with 25 illustrations based on my top films from the last decade. I learned a lot, and this is when I found some sort of a style – Something that could work nicely with the book. This is where it all started.

    Marie Bergeron Interview

    If you could change one thing about your career to date, what would it be?

    Nothing. Absolutely nothing. If I refused or agreed to do something that I shouldn’t have, well, it’s only experience, not a regret.

    On your site, you sell a load of prints of your work. In an industry where work can fluctuate so greatly, how important is a passive income source, do you feel?

    Yes, you are absolutely right but it’s not as important as it looks. It was mostly because people were starting to ask for a particular print that I developed the store. And there’ll always be a curious new fan coming in who enjoys your previous work. I don’t count on these to pay my bills, but it is very satisfying at first when someone buys a print and hangs it on their wall. You know that somewhere, you made someone happy, which is the best part.

    No Country For Old Men - Marie Bergeron Interview

    You’ve done a load of film illustrations, most of which are more representative of the film that the film’s artwork itself. What do you think of the current state of film art?

    Good question. Regarding film art like posters and such, Mondo takes the lead with a few great names out there. But nowadays, a thousand or more want to do the same thing – Our work could easily get lost in this noise, there is too much going on. The fanbase you build is there to support you and helps so much. If you’re lucky and work hard, it will only grow and you’ll be able to pass this noise field. I’m still really far from the top – Still a lot to do!

    It seems like galleries want to be part of this huge community too. In a week, you can have 4 shows going on just in one city, all about films. It is nice to see that happening but I think it’s becoming too loose: Now, it seems that if you’re capable of doing some sort of a movie poster in Illustrator, you’re automatically in. Exposure should be chosen more carefully – but then again, I’ve had my chance, why shouldn’t others? I won’t be the one judging if your work is worthy or not.

    Something else is also going on, on the very top of it all: Those big Hollywood studios are starting to go with freelancers to conceptualize movie posters. Just starting though. Personally, however, I’m not a huge fan of creating movie posters – I prefer working on a particular scene or an actor’s emotion, for example.

    A Clockwork Orange - Marie Bergeron Interview

    On that subject, if you could have done the artwork and “branding” for any film in the past, which would you choose, and how would you have done it differently?

    I have no idea! I guess a lot of movies. But differently? None that I can think of. The films that I would have loved to work on are mostly the films I enjoy visually, so why change anything? Tarantino’s films are probably the ones that most artists dream of working on. When well-executed, credits are something that I enjoy a lot – I might try something like that later on.

    I actually did sell a print to Paramount for an upcoming summer film. It won’t be the official poster or whatever, just part of some third act marketing stuff, if they choose to use it. But just the fact that it reached someone there makes me so happy, and curious to see what it will change for me in the near future.

    Requiem for a Dream - Marie Bergeron Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Sagmeister for his general remarkable thoughts on design. Olly Moss for working with great film studios. Banksy for his love of art, and great conceptual ideas. Sam Spratt for his skills.

    How would you define success? Do you think you’ve found it yet?

    Success is when you are able to live a decent life with what you enjoy creating. When people want your work more than anyone else’s. When you are respected by most artists. When you are happy in what you do.

    No, of course I’m not successful: Success is far, far away. Like I said, I hope everything that I’m doing right now is only the beginning of something even bigger. I know it is. I’m still in my “let’s experiment” days more than anything else.

    Workspace - Marie Bergeron Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Work hard, try hard. Do what you enjoy the most, don’t worry about the failure – Just concentrate on getting better. Be patient and don’t give up!

    Thanks Marie!

    Many thanks to Marie for taking some time to talk to One Minute With. I really enjoyed interviewing her, and hopefully you enjoyed reading it!

    Why not check out Marie’s site, and follow her on Dribbble and Twitter?

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  6. One Minute With… Chris DeLorenzo

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    Bike - Chris DeLorenzo Interview

    Hi Chris, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    I am Chris DeLorenzo, I’m 26 years old, living and working in Boston as a graphic designer and illustrator. I spend my days designing fun and humorous shirts for the clothing line Johnny Cupcakes. But it doesn’t stop at shirts, I design posters, flyers, web graphics (but more recently a web site), hats, sweatshirts, stickers, keychains, signage for the stores, and even the stores themselves. After hours I’m usually caught illustrating and doodling some more. My personal work is more expressive and hand-drawn – Lately, I’ve been very into creating characters and floral, ornate objects that are familiar but have been put through this new Chris filter. This year I really feel like I’ve been focused more on creating my own world – or vision – in my art than I ever have before.

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    I have always been crafty and I definitely have a good case of ADD – I knew I didn’t have the patience to sit for hours at a canvas and paint a picture or be decisive and say “this is my thing” and do that for a number of years. I was attracted to design because of the freedom of projects, the turnaround time and the way that design trickled down from a set of principles and ideals rather than a medium. It was a way for me to sharpen my brain from all sides rather than just one. I was going to go into illustration as a major but my friend Aimee told me that design was the more fun major. She was pretty, so I signed up.

    Chris DeLorenzo Interview

    If you could change one thing about your career to date, what would it be?

    I like my career so far, but I would love to change my location. I would rather be on the west coast or in Europe, haha!

    Johnny Cupcakes is very definitely a brand with a personality – Does this make it harder or easier, do you feel, for you to express your own personality through your work? Do you think that putting personality into design is important, and if so, how do you go about doing that?

    Putting personality into design is one of the most important things a designer can do in order to fill that void we designers all have between being an artist and being a designer. Some people are okay with just pumping out work for other people, but if you’re like me, you want to put your stamp on it. If you can do a job for somebody else that also has a little touch of you in it then you’ve succeeded. Personality is what makes this world so interesting – If no designer fought for their work than we would live in a very banal, vanilla world. Your personality comes through in your thinking, not just your execution. People think you need to have a style, but you really need to have a lens, because that’s what you’re offering in the end. Here’s a common scenario that has a weird and convoluted solution – There are always going to be clients that just want you to do something their way and you’re going to need money, so you do the work but don’t put it in your portfolio. Instead, put the version that you loved but the client didn’t choose in your portfolio, so that when the next client comes around they pick you because they saw your personality, vision and style, rather than that you were just a subordinate design gun for hire. Haha, there’s got to be a better way though.

    Martha's Vineyard, Johnny Cupcakes - Chris DeLorenzo Interview

    You studied graphic design at Syracuse University. In an industry that changes as rapidly as ours, do you see a formal education in design as necessary and/or beneficial?

    Yes, it is definitely beneficial. The less education, the less history, the less foundation we have to build off of, the less rich design becomes. Without formal education design, becomes a very superficial, competitive community. You need to learn to take criticism, to work in groups, to understand how to think like an industrial designer or an interior designer when you’re needed to. Especially at the age we enter school our minds are so malleable that it would be a shame not to put it into a thousand different scenarios and problems that it has to figure out, so by the time you’re in your mid-twenties, you are very surprised by how much you know and what you can do. Exposure is one of the keys to approaching design.

    Breaking Bad - Chris DeLorenzo Interview

    Where do you see yourself in, say, 5 or 10 years? Do you still hope to be working at Johnny Cupcakes, or do you want to have moved onto some bigger (or smaller) by then?

    I hope to change cities in a few years. I want to call the world my home, not just a coastline. I hope to have a sweet beard, and some tattoos by then. But on the career side, I would love to start pushing my own drawings more, be involved in more art shows, work with bigger clients, show the world that flowers can be masculine, take all the creative people I know and never let them go. I just love working on projects with people I admire.

    5 Years, Johnny Cupcakes - Chris DeLorenzo Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    I would love to live the life of Dalí for a day. He was like a Willy Wonka but respected by the culturati. I would drink wine, ride chrome bulls down spiral staircases, make a pizza out of women and skulls, and get away with puns. But if we’re talking about a living person than probably Damien Hirst because I would love to know exactly just what it is he does all day.

    How would you define success? Do you think you’ve found it yet?

    Success can be defined in small and big ways. A small success these days consist of having your inbox at zero or not looking at your phone all day. On a bigger scale, success is waking up and not dreading the day. If you can do that, congratulations. No matter how much money you have or where you are in the world, if you love waking up and aren’t bothered by the forthcoming tasks then you are the complete human being.

    Wired Illustration - Chris DeLorenzo Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Make friends with everybody, make connections. Be nice. Take on a lot of jobs of all different kinds at first so you can figure out which ones you really like or that you enjoy the most and then pursue those jobs more.

    Thanks Chris!

    Thanks so much to Chris for giving us an insight into his world! I really enjoyed talking to him, and found his answers really interesting!

    Why not check out Chris’ site, and follow him on Dribbble and Twitter?

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  7. One Minute With… Timothy J. Reynolds

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    Low-Poly Waterfall - Timothy J. Reynolds Interview

    Hi Timothy, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Hi, thanks for the interview! I’m a 3D illustrator currently living in Milwaukee, WI but was born and raised in Winston-Salem, NC. I moved here for a job about three years ago. Just before that, I had sold everything I owned back in early 2009 and left my hometown to look for something more. I lived in Denver for a few months, drove around the country for a bit freelancing out of hotel rooms and then spent the better part of a year in Atlanta.

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    Pretty typical story there in that I’ve always drawn since I was old enough to hold a crayon. Rainy days after school just meant stay inside and draw. I really enjoyed all of my art classes more than any others throughout school. But it was probably during the first year of college that I realized I wanted to do something design-related. I can still remember the first time being introduced to Photoshop [version 6, I think] as a freshman in college and just staring at all of those confusing buttons. I knew then that I had to figure how to use it. Then a few years later, I went back to school for architecture where I stumbled into 3D software [SketchUp] and I fell in love with it. Building and moving stuff around in 3D space was like a dream come true. 2006-ish. That’s when I knew [loosely] what I wanted to do.

    Timothy J. Reynolds Interview

    If you could change one thing about your career to date, what would it be?

    I don’t think I would change anything about my career so far. I’ve been lucky enough to work in a few different industries that have really helped me progress as a designer. I’ve worked for architecture firms, trade show companies, and marketing agencies.

    You’ve got a pretty unique style, full of low poly 3D renders. Do you think it’s important to have a style in an industry as diverse as ours? Did you set out to develop this style, or did it just evolve naturally?

    Sure, I’d definitely say style is important. But I also think being able to offer a variety of styles, or even having a few different skill-sets, is important. If the whole low-poly bubble bursts tomorrow, and it might, I’m really fortunate to also have a grasp in exhibit design and architecture, too. I spent years trying to figure out a style that I was not only happy with how it looked, but happy to make. The process is a wonderful thing. From sketch to modeling to lighting to rendering to post, it’s all so much fun. Every time I open Cinema 4D and see that blank screen with all of those buttons, I get excited. I’m sure other illustrators feel the same way about Photoshop/Illustrator/etc.

    So you studied architecture in college – How does that translate into the work you’re doing now? Do you think it proved to be worth the investment, both in time and money?

    It’s funny, I initially went to a university for a few years but ending up just taking art classes and ignoring all of my “required” classes. Apparently, they don’t care for that. I got away with it for a good two and half years, though. It was a fun “party” school in the Appalachian Mountains of NC [ASU]. After I came home and tried to figure out what was next, I enrolled in a 2-year Associate’s degree in Architecture. That’s where I was introduced to 3D software. I quickly fell in love with the possibilities. Finished that up in 2006 and started working in the industry the same week I graduated with a firm my Professor hooked me up with. I quickly figured out that architecture might not be a perfect fit for me. It was a bit too technical and I knew from school that I was in for [at least] 5+ years of grunt work just to possibly get anywhere with it and/or to be able to do anything creative in the field. I was in for years of being a “CAD monkey.” And I definitely did not enjoy AutoCAD and that was essentially what my degree bought me a job in. Long story short, that quick, affordable degree was a stroke of luck that set me on the right path.

    Low-Poly Landscape - Timothy J. Reynolds Interview

    A few years back, you essentially started a whole new life for yourself, selling all of your possessions and moving state. Can you tell us that story? Has it had a positive impact on your life, do you feel?

    Oops, I hit on that a bit in the first question. Sorry! But sure, I can talk more about it. I think it had just become more and more evident to me that I needed to leave my hometown. I had recently turned 26 and felt an internal panic that I was going to die there, that I wasn’t going to ever find what[ever] I was looking for there. That might sound dramatic, but I really felt that way and I knew I had to take off. Obviously, leaving family and friends and everything I’d ever known was tough but it was necessary. I feel like I’ve grown so much in the last few years in ways that would have been impossible had I stayed in North Carolina. I had a great job as an exhibit designer that I had been at for a little over a year and had worked in an architecture firm for about a year prior to that. With that, I kinda just crossed my fingers that it would be enough experience to get work wherever I ended up. Selling everything I owned was truly amazing, though. Really liberating to get rid of everything I had previously found “value” in. Mostly eBayed everything I had that was worth anything and somehow talked a buddy into buying ALL of my furniture/TV/desk/etc in one fell swoop. With all of that done, I put in my two-weeks notice and tied up all loose ends. Hopped in my car in February of 2009 with an iMac and a box of clothes. Oh yeah, and my snowboard. [Denver-bound, initially] There’s lots more to the story from between then and now, but I’ve rambled enough already.

    Sketchbook - Timothy J. Reynolds Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Hmm, tough question. I’m going to have to go with J.G. Quintel. For anyone who doesn’t know who that is, he’s the creator of Regular Show. It’s a hilarious cartoon on Cartoon Network. I think I would just love to have seen an idea that far through. They just hit their 100th episode and I can only imagine the amount of work that goes into something like that. Especially a hand-drawn animated show. I’d also love to be surrounded by a team of people that I can trust like that and have fun with on a daily basis. That show’s got something pretty special, in my opinion. I hope it goes on for another 100 episodes.

    How would you define success? Do you think you’ve found it yet?

    I’m definitely still trying to figure out what I’m really doing. I still work full-time for a marketing firm as a Sr. 3D Designer and moonlight as a 3D Illustrator for lots of different clients. I’ve been really fortunate in the last 18 months or so, picking up solid, consistent work from tons of different startups, agencies and magazines. What started out as just experiments doing tons of personal work has now turned into paid work. I couldn’t be more grateful. I’ve always shared my work on Flickr for years but it always felt very much like a black hole that no one really ever saw or responded to. But once I started making so many of these little worlds and just kept posting them, I started to pick up a little steam. So, to answer your question, I’m still looking for “success” but I definitely feel better/closer than I was yesterday. The future is exciting.

    Workspace - Timothy J. Reynolds Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    I think the best advice to anyone starting out is what they’ve already heard before; make work. Make lots of work. Make the kind of work you want to get paid to make. Make work that you love doing. Make work that challenges you, that you care about, that you’re proud to show. And then do just that; show it. Make, show, repeat. There’s that great Ira Glass quote about this exact thing, and I definitely think he hit the nail on the head.

    Thanks so much for the interview, Conor. I’m honored to be among all the great designers you’ve talked to so far.

    Thanks Tim!

    Many thanks to Tim for sharing his thoughts with One Minute With. I really enjoyed his answers, and I hope you love the interview as much I do!

    Check out Tim’s site, and follow him on Dribbble and Twitter?

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  8. One Minute With… Anna Hurley

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    This interview, with the delightfully hilarious Anna Hurley, is the 100th interview on One Minute With, so I turned this page gold. Call me tacky, call me a sentamentalist, but hey, gold is pretty. Here’s to another hundred.

    Town - Anna Hurley Interview

    Hi Anna, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Of course! Think nothing of it. Let’s see, how about we start at the beginning?

    On July 8th, 1985, Mr. and Mrs. Hurley looked down at their third-born child and said to each other, “Huh.” My youth was saturated with grand delusions of joining a Norwegian traveling carnival. I could oftentimes be found wearing a blue and red striped jacket, just in case, and wandering about the countryside with a notepad and pencil, studying such carnie vernacular as “sugar shack” and “donniker,” in order to prepare myself for my soon-to-be-nomad-lifestyle. Then sometime later I decided to forget all that and whittle away what little time I have left in this crazy world to focus on drawing things. Now I work at Hatch in San Francisco.

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    As a youth I dabbled in illustration and design, but always figured I’d eventually become something that sounded more grown-up to me, like a writer or a teacher. I do remember the day when I realized I could actually be paid to draw and design all the time. I think it was a Wednesday. I had an ice cream bar during recess. It was a great day.

    Anna Hurley Interview

    If you could change one thing about your career to date, what would it be?

    I spent a lot of time early on not believing I could actually pursue a career in design and illustration. It always just seemed like a passing fancy. I wish I had motivated myself to practice and study much sooner. It was a slow-going learning process for me.

    A lot of the work you do seems to be print-based stuff – What is it about the medium that you like? Do you put any credence in the idea that print is dead?

    One of my first jobs out of college gets the credit for this. I worked at the lovely letterpress design studio Hello!Lucky, where I was heavily influenced by all things print. I became used to the limitations of letterpress, mainly designing things that were one to two color, and I loved it. Print is certainly not dead, it just has a very different purpose than it did in the days of yore. People have a hard time getting over that

    Party - Anna Hurley Interview

    Your style has a really nice, genuine 60’s feel to it, which fits in pretty nicely with this whole retro “trend” that’s occurring these days. Did you intentionally fit your style around this trend, or was it simply a natural evolution? And how important are trends to the progression of design, do you feel?

    My illustration style evolved as a result of obsessing over and studying every bit of mid-century ephemera I could get my hands on. There was no escaping it. To put it simply, it’s just a style that I really enjoy.

    Trends are incredibly fascinating to me. What suddenly becomes popular to designers and non-designers alike, is such a strange phenomenon. And naturally there’s value in consistently studying and staying current.

    Where do you see yourself in, say, 5 or 10 years?

    Getting out of this illustration racket and finally fulfilling my lifelong dream of becoming a carnie.

    Curiosities - Anna Hurley Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Owen Gatley seems to have it all figured out. I’ve been a big fan of his for a long time. I’d live his life for a day, discover all of his secret tricks for his incredible illustrations, take copious notes, maybe pet his dog if he has one or something, see if he has any good snacks, then be back the next day to use those notes for my own nefarious purposes. Maybe I’d leave him a note: “You’re swell!”

    This sounds especially creepy because he has no idea who I am. So let’s just hope he’s reading this and doesn’t think I’m a weirdo. Hey, Owen!

    How would you define success? Do you think you’ve found it yet?

    Not failing. And no, I fail all the time. Almost constantly.

    Icons - Anna Hurley Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Study everything. Practice what you like. Be nice to people. Eat your fruits and vegetables. Go swimming. Call your mom. She misses you.

    Thanks Anna!

    Many thanks to Anna for taking some time to talk to One Minute With. I really enjoyed interviewing her, and hopefully you enjoyed reading it!

    Why not check out Anna’s site, and follow her on Dribbble and Twitter?

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  9. One Minute With… Spencer Charles

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    Talking Keyboard - Spencer Charles Interview

    Hi Spencer, thanks for taking the time to chat with One Minute With. Tell us a little bit about yourself and your work.

    Thank you for inviting me to chat, Conor! I would describe myself foremost as a letterer and typographer. I’m currently Senior Designer at Louise Fili Ltd. in New York City, a studio that specializes in design for restaurants and food packaging. Before that, I graduated from the University of Utah in 2010 with my BFA in Graphic Design, and my first proper design job out of college was working as a sign artist for Whole Foods in Salt Lake City.

    Walk us through a typical day in the life of Spencer Charles.

    Mornings are always very surreal to me, I often wake up very confused about my whereabouts. I’ve lived in Brooklyn for about a year and half, and I think I still haven’t been able to fully process that I live in New York, not Utah. I certainly have a normal morning regimen of getting ready for work, but it’s not usually until I’m at the studio that I feel like I can begin my day. Because of this, I make it a point to get to work pretty quickly. The commute from where I live in Brooklyn to Manhattan is about 30 minutes, and I usually pick up everything I need for the day on my way to work. On average, I get to work about 20 minutes early each day – I like to use this time to make coffee, check my email, and make a checklist of everything I need to accomplish in the day.

    The work day is pretty standard 9-hour day. After work, I hurry home as quickly as possible, and spend the rest of my night working on personal projects, or freelance work.

    Spencer Charles Interview

    And so, on that topic: What are the differences between studio work and your freelance stuff? Do you think you’ll ever want to go totally freelance (or the flip side of that: Would you ever want to stop doing freelance altogether?)

    The work I do at the studio is mostly very large scale projects. To be completely honest, at the moment, the work I do for Louise is much more rewarding than the work I am doing for myself. I’m not sure if you know much about her work or career, but she’s built up a really great oeuvre over the last few decades, and because of that, she’s in a position where she can take on only the work she finds the most rewarding. Over this last year, I’ve designed a book from start to finish featuring beautiful type vernacular, authored by her and her husband Steven Heller. I’ve also had the opportunity to rebrand and brand some fantastic and fairly well known restaurants in NYC, plus a plethora of other lettering projects. Another thing that has been really rewarding about working for Louise is that she really gives me the time to explore new techniques, and provides the necessary guidance so that I’m not wasting my time, only to end up in a dead end. Honestly, as far as a job in design, it doesn’t get much better than that. With all that being said, I still feel compelled to be doing my own work outside of the studio. I have my own questions, interests, and ambitions that can ultimately only be fulfilled by working for myself. So yes, I do believe that eventually I would like to work for myself, but at the moment, I am very happy and content with my job (which seems rather rare for most people these days).

    They Say I Got Brains - Spencer Charles Interview

    How did you get into design? Was there a defining point in your career, and if so, how did it shape you as a designer?

    I love drawing. I think that first and foremost, I wanted to draw. As a teenager, I went back and forth between wanting to be an artist and an architect, and I ultimately settled upon choosing the path of an artist. I was attracted to arts ability towards individual expression, over the utilitarian functions of architecture. I guess it’s a bit ironic that I ended up in design. I enrolled in a general art program, I was a little bit interested in design at the time, but I think the thing that really pushed me towards it was seeing the discipline and precision of the cartoonist Chris Ware. I wanted to learn to draw letters and images that could evoke the same feelings that his work evoked in me. Another big turning point was interning for a fully functioning, true-to-form letterpress studio. It was amazing to me that there was this massively rich history of letterforms and images that has for the most part completely fallen to the wayside. Obviously, referencing that work has become very popular, but I don’t think most people take the time to really understand the connection of the forms to history. My first real mentor David Wolske really opened my eyes to that.

    Wedding Invitation - Spencer Charles Interview

    If you could change one thing about your career to date, what would it be?

    Career-wise, I’m very happy with where I am. In fact, I feel unusually lucky to be where I am, as young as I am. If I could go back and do one thing differently, I think I would have explored lettering more in college. I spent much of my spare time in college playing music, which was a great outlet, but I think I could have really developed my lettering skills then. It wasn’t until I graduated and started working at Whole Foods that I really started to push myself to learn how to draw letterforms.

    You just recently published Black Creek, your first commercial font. What was this process like, compared to lettering? What new challenges did it bring?

    The process wasn’t unlike many of the other large projects I’ve done for Louise. The first 25% of the work is exhilarating, pure creation. The rest is very technical, mundane, and repetitive work to ensure that the font works as a whole. Very fortunately, Black Creek is steeped very heavily in the American wood type tradition, so I could get away with not designing most auxiliary glyphs.

    When designing a font as opposed to lettering, you have to make a lot of compromises to get the whole puzzle to fit together. I found that some of the letterforms I had started off with in my sketches weren’t working in the context of the font. Plus, kerning pairs are a whole other beast unique to designing a font.

    Black Creek - Spencer Charles Interview

    If, in some Freaky Friday-like situation, you could live the life of another designer, illustrator or creative, for a day, who would it be, and why?

    Robert Bringhurst. The Elements of Typographic Style was my bible in college, and beyond that, his poems and essays are incredibly articulate, humorous, insightful, and humbling. He tackles written and verbal communication through the lens of a cultural anthropologist, and to be able to see his process and the breadth of his intellectual framework; that would be enlightening.

    How would you define success? Do you think you’ve found it yet?

    Honestly, this might sound ingratiating, but I try as hard as possible not to think about it. Most rubrics seem to pale in the grand scheme of things. If I can earn a decent living drawing letters, doing continuous research, and constantly pushing myself to evolve the quality of my work, then I can’t ask for much more. If I can inspire others to do the same, even better.

    Map of the Universe - Spencer Charles Interview

    And finally, what tips would you give to anybody who is looking to get started in design?

    Listen very closely to other people’s criticisms, insights, and advice. Work for someone whose work you deeply respect. Ask a lot of questions, but always be prepared to dig for an answer.

    Thanks Spencer!

    Thanks so much to Spencer for giving us an insight into his world! I really enjoyed talking to him, and found his answers really interesting!

    Why not check out Spencer’s site, and follow him on Dribbble and Twitter?

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